Rules layout

Movement rules
While untis in 8th edition give you Movement rules, these are applied, if a unit lacks movement, give it an equivilent.

Image of the front of the 7th edition rulebook

Shooting Rules
Shooting keeps it's 8th edition rulings.

Damage dealt does exist as it does in 8th.

When you are 6" away from your enemy's models, you get a 1+ to your Ballistic skill

Melee Rules
Melee works the same way as shooting.

Normally you cannot shoot into Melee, but now you can, if you hit, you hit your enemy, if you miss, you hit an ally, a roll of a 1 will always result in hitting an ally no matter how skilled the shooter is.

Vehicle rules
Vehicles in 8th edition have Armour saves, toughness and the like, these really... make horde armies the new meta, this wiki seeks to keep balance between armies, Vehicles get their Armour values back, lose toughness and armour saves, but keep wounds and general 8th edition rules for weakening.

AP(Armour Piercing) Rules
Some weapons are so powerful they will go right through your armour! others have just enough piercing to cause damage, therefore to represent this, some weapons will have -AP values(-2 will turn a 2+ armour save into a 4+ other weapons will have a standard AP value(AP2 will generally ignore armour for infantry but will allow Invulnerable saves

Army rules
To keep the game alive, I have added additional(Optional) rules for a few armies.

Ork Army Rules

Imperia Guard Army Rules